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Issue 100 | December 2013
To celebrate 100 months of 3dcreative, we speak to 3D printing master, Joshua Harker and digital sculpting hero, Rafael Grassetti about their thoughts on the future of 3D art. And, as ever, we have our monthly crop of awesome tutorials, project overviews and ZBrush sketchbooks for you to devour...more
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Issue 99 | November 2013
This month, the 3dcreative habitat is a hub of biodiversity populated by frogs, lizard monsters, goblins, mermaids and even a few humans. Character designers will be in their element, as we have plenty of advice to help you develop your own concepts - be they photoreal, cartoon or completely imaginary!...more
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Issue 98 | October 2013
Don’t you just love the striking simplicity of Martin Nikolov’s Mangbetu Woman who graces this issue’s cover? He explains his workflow for creating this arresting image. As ever, we also have loads of awesome tutorials and project overviews from industry professionals who share their workflows and helpful advice so you can develop your own 3D masterpieces...more
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Issue 97 | September 2013
At first glance, you’ll notice our usual top-notch artwork on the front cover and the usual references to the amazing content inside; but take a look beyond that familiar shell to where our tutorials usually reside, and you’ll encounter a brand new design: We’ve changed our layouts!...more
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Issue 96 | August 2013
At first glance, you’ll notice our usual top-notch artwork on the front cover and the usual references to the amazing content inside; but take a look beyond that familiar shell to where our tutorials usually reside, and you’ll encounter a brand new design: We’ve changed our layouts!...more
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Issue 95 | July 2013
Stuck on sculpting the perfect person? Confused by the intricate contours of the human form? You’ve come to the right place! Our character-packed July issue of 3DCreative is full of insider’s tips and techniques that will guide you through the process of creating your very own character...more
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Issue 94 | June 2013
This issue we bring you introductions to character creation in both 3ds Max and Maya. To begin, Shareyko Dmitry Petrovich takes a 2D concept by Denis Zilber and shows you how to create reference planes and take it into the third dimension using 3ds Max.Meanwhile, Patrick Evrard gets you started in Maya with his helpful guide to creating stylized characters...more
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Issue 93 | May 2013
Last month we saw the last of our ZBrush speed sculpting projects, so this month we start afresh with a brand new series on creating that perfect ZBrush alien. To start us off, Tudor Fat shows us how to create a wheeled alien figure in his in-depth and comprehensive tutorial entitled The Engineer...more
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Issue 92 | April 2013
In our ZBrush Speed Sculpting tutorial, talented artist Mariano Steiner shares the interesting techniques he uses to create that perfect partial-zombie-corpse in his set of all-inclusive, how-to videos. And if that wasn't enough, we see the introduction of a brand new series on applying realistic textures and materials to objects, which is one of the most problematic areas in digital art...more
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Issue 91 | March 2013
Our ZBrush Character Sculpting tutorial this month is brought to us by talented CG artist Nils Meyer. Here, Nils shares invaluable techniques on creating a realistic model and skin texture on his humanoid alien creature. don’t forget to check out our all-important gallery, which features some of the greatest 3D digital artwork from some of the most talented digital artists around today...more
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Issue 90 | February 2013
Next in our series on Speed Sculpting with ZBrush is a fascinating one-off tutorial by CG artist Daniel Bystedt. Daniel’s tutorial gives us some handy hints on creating a realistic sculpt and divulges some of those universal sculpting tricks that can be used to create features on any humanoid model....more
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Issue 89 | January 2013
This issue's awesome cover image is the creation of Pedro Conti, who created this character for the short animation One More Beer, which the talented 3D artist talked to us about when we caught up with him for this month’s interview. We also have a great Making Of by Adam Sacco, who talks us through how he created his image of X-Men villain Sabretooth...more