Issue 99 | November 2013
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Welcome to the November issue of 3dcreative!

This month, the 3dcreative habitat is a hub of biodiversity populated by frogs, lizard monsters, goblins, mermaids and even a few humans. Character designers will be in their element, as we have plenty of advice to help you develop your own concepts - be they photoreal, cartoon or completely imaginary!

Despite all of this awesome content, nothing will cheer up Henning Sanden’s Moody Conrad who grimaces from this month’s cover! We love him though, and hope you enjoy Henning’s project overview on page 102

We also talk about work and life with CG couple TYanim, creators of cute characters and animations, as well as master of complex scenes, Andrew Averkin. Happy modeling!

Here at 3DTotal, we’re looking forward to seeing your creations in the gallery soon!
 
 
 

What in this month…

Climbing the career ladder
Andrew Averkin talks to 3dcreative about his career and photorealistic 3D creations

Collaborative 3D
Dynamic duo, Yinxuan and Thierry Dezarmenien, talk us through their working and professional relationship

Lunch-crunch sketches
Marlon Felipe Piloni Matos explains how he develops his sculpting skills through short sketch projects

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Design reptilian creatures
Hi-Rez Studios senior character artist, Bryan Wynia shares his ZBrush creature design workflow

Master photoreal eyes
3D portrait master Dan Roarty shares the secret to realistic eyes and eyelashes

Create a stylized sidekick
Andrew Hickinbottom describes process of designing and creating a character to add to his scene

Produce shaders and maps
Seid Tursic tackles the creation of materials and shaders for 3D characters

Perfect your stylized characters
Patrick Evrard outlines how to use textures and shaders to perfect a ghoulish character

Create characterful monsters
Henning Sanden reveals the processes behind creating his bad tempered creature, Moody Conrad

Sculpt photoreal amphibians
Jeremy Celeste shares how he emulates the effects of macro photography in 3D

Digital Art Master: San Juan
Learn how Daniel Schmid Leal crafts photoreal scenes using 3ds Max, V-Ray, Photoshop and Fusion


 

 
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