What in this month…
Climbing the career ladder
Andrew Averkin talks to 3dcreative about his career and photorealistic 3D creations
Collaborative 3D
Dynamic duo, Yinxuan and Thierry Dezarmenien, talk us through their working and professional relationship
Lunch-crunch sketches
Marlon Felipe Piloni Matos explains how he develops his sculpting skills through short sketch projects
Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Design reptilian creatures
Hi-Rez Studios senior character artist, Bryan Wynia shares his ZBrush creature design workflow
Master photoreal eyes
3D portrait master Dan Roarty shares the secret to realistic eyes and eyelashes
Create a stylized sidekick
Andrew Hickinbottom describes process of designing and creating a character to add to his scene
Produce shaders and maps
Seid Tursic tackles the creation of materials and shaders for 3D characters
Perfect your stylized characters
Patrick Evrard outlines how to use textures and shaders to perfect a ghoulish character
Create characterful monsters
Henning Sanden reveals the processes behind creating his bad tempered creature, Moody Conrad
Sculpt photoreal amphibians
Jeremy Celeste shares how he emulates the effects of macro photography in 3D
Digital Art Master: San Juan
Learn how Daniel Schmid Leal crafts photoreal scenes using 3ds Max, V-Ray, Photoshop and Fusion
|