December 2009
186 Pages
We’ll be tackling the final chapter of the Next Gen tutorial series with Joseph Harford for Max, Gavin Goulden for Maya, James Busby for LightWave, and John Hayes for modo, where we’ll be setting up our shaders and materials, and applying textures; moving on to set up a light rig and camera, and finishing with a final render. Each artist also finishes his chapter with a preview of what the character would look like in-game...more
Released : 07 / December / 2009
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November 2009
199 Pages
Welcome to Issue 51! If you’re feeling that Christmas spirit already and you’d like to buy a friend or loved one a subscription to 3DCreative as a present, please email jo@3dtotal.com and she’ll be happy to help. Or why not treat yourself (go on, you know you want to!)?...more
Released : 05 / November / 2009
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October 2009
136 Pages
Welcome to Issue 50 – the big 5-0! I hope you love the front cover artwork as much as we do – that would be the talents of Andrew Hickinbottom shining through in his latest character illustration, Hoteru no aoi. We’re really pleased to be able to feature this image in our October gallery, so hop on over to p.16 to see more great artwork from this month’s featured artists, before getting yourselves stuck into our latest offering...more
Released : 02 / October / 2009
 
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September 2009
095 Pages
Welcome to Issue 49 at the start of what could be a rainy September for us here in the U.K.! Rainstorms galore today, so my advice: stay indoors and enjoy our September issue, with contributions this month from Hao Ai Qiang, Jose Alves da Silva, Joseph Harford, Bruno Melo, Richard Tilbury, and more!
We’re loving this month’s cover image by Jose Alves da Silva – he’s put together a fantastically detailed “making of” article for us all over on p.60, so be sure to check that out...more
Released : 02 / September / 2009
 
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August 2009
094 Pages
New to the August issue is chapter one of a three-part series on Creating Custom Textures, by in-house 3DTotal artist, Richard Tilbury. And what’s more, we’re giving away another great selection of Total Textures for FREE in this issue to accompany the tutorial, so forward-click to p.54 to get yourselves some free textures and learn some top tips from our very own texturing artist...more
Released : 06 / August / 2009
 
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July 2009
169 Pages
So what’s new? Well, our biggest new project to get your teeth stuck into is our Next Gen Character Creation Series, in which we have some great talents in the forms of Joseph Harford, James Busby, Gavin Goulden and John Hayes writing for you a six-part series on how to create a next gen character in 3ds Max, LightWave, Maya and last but not least, modo. The first chapter in the series is all about the low-res base mesh, which our artists knock up using ZSpheres in ZBrush and then proceed into the various software packages to clean it up...more
Released : 10 / July / 2009
 
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June 2009
147 Pages
Welcome to Issue 46 – just 2 issues away from our forth birthday, can you believe? This issue has a running theme of hybrid creatures born of the cross between man and beast. You’ll find these beasties scattered through the magazine in all shapes, forms and sizes. We have a Bird-Man (this month’s cover feature) tutorial created by the very talented artist, Bruno Melo (p.65); we see two artists speed sculpt their way to creating Minotaur characters in the Speed Sculpting section of the magazine...more
Released : 04 / June / 2009
 
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May 2009
135 Pages
Welcome to Issue 45, where aliens and monsters rule the roost this month! So what’s this all about? Well, we bring to you in this issue the concluding chapter of our ZBrush Character Creation tutorial series, in which the super talented Rafael Grassetti shows us how to tackle the sculpting and texturing of a beautifully freakish monster of Frankenstein. Stay tuned for next month’s issue where we’ll be beginning a tutorial series on sculpting and texturing “Manimals” (a cross breed of a man with an animal – get it?)...more
Released : 07 / May / 2009
 
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April 2009
144 Pages
Welcome to a rather foolish April issue … Just kidding! No fools here! In fact, there’s nothing but yet one more great line up of artists in this month’s 3DCreative, with contributions from Sven Juhlin, Thomas Mahler, Joseph Harford, Sean Langford and Rafael Ghencev to name just a few...more
Released : 02 / April / 2009
 
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March 2009
96 Pages
Welcome to Issue 43 – and what an issue! We’ve gone absolutely ZBrush crazy this month and have not one, but three great tutorials using this software to create all manner of fantastic sculpts! The reason for the ZBrush craze this month is because our gothic church interior tutorial series, for 3d Studio Max, Maya, Cinema 4D, LightWave and modo, dips into the creation of a gargoyle for the scene...more
Released : 05 / March / 2009
 
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February 2009
144 Pages
Welcome to Issue 42, coming to you from a snow-covered England (woo-hoo!). This month sees the start of yet another great ‘super series’ in 3DCreative – this time we’re talking gothic church interiors, for which 5 wonderful artists will talk us through the principal techniques used in building a church interior. And to make things slightly more interesting, we also welcome a modo artist to the series, in the form of Robert Bergh. So to re-cap, that’s 3d Studio Max, Maya, Cinema 4D, LightWave and modo. Part 1 of the series starts on page 79...more
Released : 06 / February / 2009
 
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January 2009
110 Pages
This month, keeping with 3DCreative tradition, we have our two artist interviews, the first of which is with the one and only David Giraud, possibly best known for his work as senior character artist on Assassin’s Creed at Ubisoft Montreal, and who is currently working on the upcoming game based on the 3D science-fiction film directed by James Cameron, Avatar. Check out page 007 for our interview with David, and then, because one is never enough, flick to page 019 for our interview with movie monster genius Aaron Sims...more
Released : 07 / January / 2009
 
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2009