March 2009

Editorial
Welcome to Issue 43 – and what an issue! We’ve gone absolutely ZBrush crazy this month and have not one, but three great tutorials using this software to create all manner of fantastic sculpts! The reason for the ZBrush craze this month is because our gothic church interior tutorial series, for 3d Studio Max, Maya, Cinema 4D, LightWave and modo, dips into the creation of a gargoyle for the scene. Now, for those of you who don’t own ZBrush then fear not: you can get download your 30-day free trial version here: http://www.pixologic.com/zbrush/trial/download/. So for this chapter of the gothic church interior, our ZBrush artist, Jesse Sandifer gives us a detailed guide to sculpting a gargoyle statue for our scene (page 47), which our Max, Maya, C4D, LW and modo artists will incorporate back into their scenes in the following instalment of this series. As I’ve mentioned before, we wanted to give this series a twist, so we hope you’ll like what we’ve done and that it will yield great results for your own scenes! Back to our other tutorials, we have two artists once again showing us how to speed sculpt a character – this time we’ve sculpting goblins (page 57)! And, continuing on from where Rafael Ghencev left off last month in the ZBrush Character Creation series, we have Joseph Harford this month taking us through the sculpting and texturing work of a vampire (page 67) – with some great accompanying movies for you to download and enjoy.
We’re not completely mad though, we haven’t forgotten about those of you who are not ZBrush users, and we bring you two great making of articles that discuss the creation of a space scene in 3d Studio Max, by Henry Lee (page 77), and a stunning female character made in Maya, by Wang Shiyong (page 85). So there’s plenty for everyone to enjoy!
Our interviews this month are also nothing less than quality: we have interviews with character modeller, Andrew Hickinbottom (page 19), who I’ve been very pleased to get on board this issue; his interview pages are filled with the most fantastically inspiring stylised characters you could hope to see all in one place! We also have an interview with the highly respectable Grzegorz Jonkajtys (page 7), who is best known for writing and directing his second film, ARK. Grzegorz has worked for films such as Sin City, Hellboy, and Blade III to name just a few, and by no doubt has a seriously impressive portfolio for us to feast on. I’m simply loving the diversity of this month’s interviews and making of articles, and hope you’ll feel the same and enjoy all that we have on offer to feed your creative minds!
Finally, don’t forget to check out our Galleries (page 37), as we feature brand new pieces from Laurent Pierlot and Patrick Beaulieu, plus many more stunning artworks for you to devour – so get those creative juices flowing! Be sure to take a good look at Sven Juhlin’s gallery image as we’ll be bringing you plenty more where that came from in next month’s interview! Enjoy our March offerings, have a creative month, and we’ll see you again for more in April. Many thanks! Ed.




Interview:
Grzegorz Jonkajtys
Visual Effects Artist for ILM

Interview:
Andrew Hickinbottom
Freelance Character Artist

Article:
Animation as an Art Form - Animation Mentor

The Galley:
10 of the Best 3D Artworks

Tutorial:
Gothic Chuch Interior
NEW! Part 2: Sculpting a Gargoyle in ZBrush

5 Part Tutorial Series

Tutorial:
Speed Sculpting
With Jesse Sandifer & Magdalena Dadela

Tutorial:
ZBrush Character
Character Creation Tutorial Series – Part 7

Making Of:
‘Patrol’
Project Overview by Henry Lee

Making Of:
‘Classical Girl’
Project Overview by Wang Shiyong

Promotion:
Digital Art Masters:v3
Free Chapter Book Promotion

   

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