What in this month…
Behind the scenes with Victor Hugo
Industry favourite Victor Hugo shares his story so far and discusses the upcoming THU festival
The art of fantasy characters
Ken Barthelmey talks about translating his incredible concepts into three dimensions using the digital sculpting software, ZBrush
Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Create organic creature concepts
Tanoo Choorat describes how he created his plant-inspired creature in ZBrush and Photoshop
Learn to rig and unwrap characters
Andrew Hickinbottom talks through how he prepares a character and unwraps UVs for texturing
Texture a stylised character
Seid Tursic reveals an affective workflow to extract UV maps for texturing in 3ds Max
Master UV creation in Maya
Learn to make better characters with Patrick Evrard's guide to creating and applying UVs
Learn photoreal textures and shaders
Dan Roarty shares his method of perfecting textures and shaders in Maya for a photoreal finish
3D sketches by Magdalena Dadela
Magdalena Dadela uncovers her captivating 3D portfolio in this issue's sketch article
Model and texture a jet turbine
3D artist Tim Diaz walks through the entire process for creating his intricate image, Jet Turbine
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