| What in this month…
 Behind the scenes with  Victor HugoIndustry favourite Victor  Hugo shares his story so far and discusses the upcoming THU festival
 The art of fantasy charactersKen Barthelmey talks about translating his  incredible concepts into three dimensions using the digital sculpting software,  ZBrush
 Art Gallery10 of the most inspiring 3D  images from the world of CG, hand-picked just for you!
 Create organic creature  conceptsTanoo Choorat describes how  he created his plant-inspired creature in ZBrush and Photoshop
 Learn to rig and unwrap  charactersAndrew Hickinbottom talks  through how he prepares a character and unwraps UVs for texturing
 Texture a stylised  characterSeid Tursic reveals an  affective workflow to extract UV maps for texturing in 3ds Max
 Master UV creation in MayaLearn to make better  characters with Patrick Evrard's guide to creating and applying UVs
 Learn photoreal textures  and shadersDan Roarty shares his  method of perfecting textures and shaders in Maya for a photoreal finish
 3D sketches by Magdalena  DadelaMagdalena Dadela uncovers her captivating 3D  portfolio in this issue's sketch article
 Model and texture a jet  turbine3D artist Tim Diaz walks  through the entire process for creating his intricate image, Jet Turbine
 
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