What in this month…
Character modeling for Triple-A games
Rafael Grassetti discusses life in the entertainment industry and his plans for the future
Explore 3D-printed art
CAD pioneer Joshua Harker shares insight into his work, medium and approaches to his art
Sketching concepts for film
Elysium concept artist Ben Mauro shares how he develops his ideas using ZBrush sketches
Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Create credible quadrupeds
ZBrush master Justin Goby Fields shares his creature creation workflow
Light and render photoreal portraits
Dan Roarty shares how to achieve an impressive photoreal render
Master final touches
Learn the final tweaks to turn your 3D characters into incredible images
Render characters in 3ds Max
Seid Tursic tackles 3ds Max settings for the perfect render of Denis Zilber’s Loan Shark
Rig characters in Maya
Patrick Evrard reveals the secrets of effectively rigging and posing great characters
Create complex scenes
A detailed walkthrough of the processes behind Andrew Averkin’s image, Far Away from Home
Perfect skin, hair and fur
Anders Ehrenborg describes how he created his wonderfully textured image, Bear King
Digital Art Master: Hoshi
Learn how Rafael Grassetti crafts sci-fi characters using 3ds Max and ZBrush
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