| Editorial I can’t believe  February has come and gone so quickly! The March issue of 3DCreative is here  and as always is brimming with new and fascinating content.  You may notice on our copyright information  page that we can happily announce that this year we will be featuring a series  by a master of 3D, Marek Denko. Now there is something to look forward to!
 So we know the future  is bright, but what about the present? Well the present is looking great! We  will kick things off this month by talking about this month’s interview, which  is with Dreamworks employee Alexis  Wanneroy. Alexis has worked on some huge projects, which are actually some  of my favourite animated movies. You would find his name in the credits for  Kung Fu Panda, Flushed Away, Bee movie and How to Train your Dragon.  I am sure that there are hundreds of you out  there who would love an insight into working for a huge studio, well this is  your chance! This issue see’s the  final instalment of our Creating the Celeritas tutorial series. I hope you have  enjoyed the series. I am looking forward to seeing all of the original  spaceships that I am sure you have been modeling. This issue deals with  texturing and post production and again we have Djordje Jovanovic in 3ds Max, Luigi  Terzi in Maya and Tamás Gyermán in Cinema 4D. Next month we start a new multi software series called Feature Modeling.  If you are interested in modeling characters this one is for you. Richard Tilbury will continue his fantastic Photoshop Post Effects  series this month by showing us how to create a space scene using only  Photoshop. If you are creating stills this series is a must have! There are  some great tips in this one that will save you hours of rendering time, and  leave you with some really great work. I really hope you have  been following our Unreal games engine tutorial. Maybe at some point in the  future one or two of you could send me your game so I can have a go. Andrew Finch has somehow managed to  find time in his packed schedule at Codemasters to create another great  tutorial for us. In this issue he shows us how he filled his scene with  accessories and features. We say a sad goodbye  to our ZBrush Monsters series this month. This has been a great series and all  the artists involved have done a superb job of showing us how to create  original and interesting monsters. This month Jonas Skoog talks us through the design and creation of his Jungle  monster. There is no need for all you ZBrush users to fear though, as next  month we will be starting a new ZBrush series called ZBrush Classical Sculpture  which I can tell you now is outstanding! Well I am swiftly  running out of space so I will just mention quickly the fantastic making of in  this issue by Brano Florian. This  image contains some really nice organic and non-organic modeling and some very  tidy texturing which makes this making of well worth checking out. We also have  fantastic galleries this month featuring work by Filip Novy, Jesse Sandifer, Jack Zhang and Martin Mayer.As always I hope you enjoy! 
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