Editorial 
                  Hello and a very happy  New Year! I am sure you are all feeling well fed and rested after the Christmas  period. As I look out of my window now I can see the snow hammering down and it  is cold outside! Although the temptation to grab the sledge and head out side is  strong, I think I will sit in the warmth and take a look at the January issue  of 3DCreative instead. 
                   
This month’s magazine  is packed out with treats and surprises, but the first on my list is our  interview with Chris Nichols. Chris  is a great 3D artist who has worked on blockbuster films including his current  project Thor. You will recognise a lot of Chris’s work including some of the  scenes from the film Invictus which he worked on. 
 
This month’s making of  is by Moises Gomes. You may remember  his great image Ship from the gallery section ofthe magazine a few month’s back.  Well in this month’s magazine Moises talks us through the entire process, from  the concept phase through to modeling and even a little matte painting. This one should cater for any  3D fan! 
 
ZBrush Monsters has  been an amazing series! Looking at the great images that have been created so  far makes me want to give ZBrush a go! This month we are in the capable hands  of Jesse Sandifer. If you like me  are feeling the cold and prefer it a little warmer you will love this article  as Jesse shows us how he created his Volcanic Monster. 
 
Many of you will be  itching to read the next chapter in the Unreal Games engine tutorial. Andrew Finch who is currently working  at Codemasters will be showing us how to create some accessories for our game  level, and how you texture them using photo’s. I hope you are all enjoying this  series and I am looking forward to you all sending me your game levels so I can  have a go! 
 
This month we start a  great new series which will be dealt with by 3DTotal’s Richard Tilbury. Many of you will be used to using Photoshop to  improve your 3D stills, but will perhaps also try to create effects in 3D that  can be created more efficiently in Photoshop. This is where this great series  comes in. Rich will be showing you how to complete your 3D image by adding  effects in Photoshop. In this issue Rich will be looking at heat haze, fire and  smoke. 
 
Our Creating the  Celeritas series has really taken off (sorry!) and in this issue our fantastic  3D pro’s will be showing us how to turn their low poly spaceship into a high  poly model. You will all be familiar with the artists involved, but for those  who aren’t in Cinema 4D we have Tamas  Gyerman, in Maya we have Luigi Terzi and in 3ds Max we have Djordje Jovanovic. 
 
I hope that you all  enjoy the first issue of 2011. We have a great variety of tutorials and an  amazing gallery including work from Carlos  Ortega, Peng Zhao, Bruno Melo and many more! What else  could you ask for?                  | 
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