What in this month…
Designing videogame characters
We speak to character artist Viviane Herzog about her artwork and techniques
Exploring vibrant cartoon creations
3D illustrator Cesc Grané shares his colorful artwork and latest projects
Sci-fi sketches in ZBrush
We take a peek at Laura Peltomäki’s skilful ZBrush sketchbook sculpts
Sculpting traditional portraits
Traditional sculptor Assis Filho shares the story of his traditional sculpting career
Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
A career in videogames
Character artist Gavin Goulden tells the story of his career and what he’s learned along the way
Faster hair in V-Ray 3.0
Luc Bégin explains his process for creating realistic hair in 3ds Max
Create game assets in 3ds Max
Andrew Finch gives us a detailed walkthrough of his 3ds Max methods
Rocky landscapes in ZBrush
Environment artist Anthony Pitts shares his ZBrush modeling expertise
Creating detailed urban scenes
Linden Stirk reveals the Maya and mental ray workflow behind Kowloon Alley
Rendering liquid with KeyShot
Léandre Hounnaké reveals the Mudbox and KeyShot methods behind Water Drops
Digital Art Master: Perpetuum mobile
Learn how Gediminas Pranckevičius crafted his fantasy image, Perpetuum mobile
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