What in this month…
Sculpting the human form
We speak to César Zambelli about his career and brilliant figurative sculpts
Designing quirky characters
Freelance artist Frederik Storm shares his story and work from his portfolio
Creating colorful low-poly scenes
3D artist Calder Moore shares some of his colorful low-poly artwork
Realistic ZBrush characters
Arash Beshkooh gives us a peek at his sketchbook of detailed ZBrush sculpts
Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Create sci-fi vehicles in Maya
Learn how Alexandr Novitskiy models a post-apocalyptic dune buggy in Maya
Modeling vehicles in 3ds Max
Matthias Develtere walks us through creating a sci-fi desert buggy in 3ds Max
Render Masks in V-Ray 3.0
Toni Bratincevic reveals his must-know Render Mask techniques in V-Ray 3.0 for 3ds Max
Sculpting environments in ZBrush
Glen Southern demonstrates how to create a rocky cave setting with ZBrush and Photoshop
Improve your Maya workflow
Jahirul Amin offers 15 tips to help you get the most out of Maya
Cartoon scenes in 3ds Max
Ongushi Arunotai shows us the workflow behind his image, CATS
Creating a photoreal statue
Stefano Ciarrocchi shares the diverse tools and methods behind his statuesque Sibilla image
8 Top Tips for ZBrush
Six great artists share their advice for working with ZBrush
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