Issue 124 | December 2015
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Welcome to our last issue of 2015, and our second to last issue ever! 3dcreative has enjoyed a brilliant 10-year run – thank you to every artist and reader who made that possible.

This month brings you great interviews with the likes of Dmitry Cheremisin and Matthias Develtere, tons of tutorials covering modeling, texturing and rendering, and more besides! Whether you’re in the mood for characters, objects or vehicles, fantasy or sci-fi, we hope there’s something here to tickle your fancy.

Keep on creating, and join us again in the New Year for 3dcreative’s final outing!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 







 
 
 

What in this month…

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Designing for videogames
Matthias Develtere talks vehicles, environments and modeling techniques

Mastering stylized characters
Dmitry Cheremisin shares his amazing work, inspirations and tips

Versatile ZBrush sketching
Ruben Alvarez reveals his ZBrush works in progress with this peek into his sketchbook

Mastering displacement details
Learn character detailing techniques from expert Roumen Filipov

Texturing sci-fi ships with MARI
Rory Björkman shares his process for texturing a steampunk airship

Creating textures for sci-fi spacecraft
Learn how Victoria Passariello textures a sci-fi cargo ship with Photoshop and Substance Painter

Texturing assets with Substance Painter
Andrew Finch walks us through his Substance Painter texturing process

Presenting assets in Marmoset Viewer
Improve your real-time presentation with Andrew Finch’s help

Designing a fantasy character
Discover Tanvir Islam’s in-depth character creation process for his image, Khlotharius

 

 

 

 

 

 

 

 

 

 

 

 

 


 

 
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