What in this month…
Becoming a world-class character artist
Sony Santa Monica lead character artist Katon Callaway reveals the secrets of his progression
Taking charge in VFX careers
Johan Svensson shares his approach to the games and editorial VFX industries
Explore your ideas with ZBrush
Robert Goldney shares how he develops his 3D sketching skills and brings stories to life in ZBrush
Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Sculpt expressive characters
Mathieu Aerni explains how to effectively create interesting characters with ZBrush
Model photoreal objects from life
John A. Martini explains how to model objects for perfectly realistic still life scenes in Maya
Accurately detail a classic car
Hasan Bajramović runs through the process of adding design elements to vehicles in 3ds Max
Refine vehicle geometry
Follow Alexandr Novitskiy’s guide to replicating the design of a vintage car in Maya
Generate Bump and Specular maps
Richard Tilbury explains how to bring textures to life through effective mapping in Photoshop
Create dynamic landscapes in Vue
Discover the processes behind Dmitriy Eremenkov’s impressive tornado scene Cataclysm
Designing sculptures in ZBrush
Cameron Farn reveals his ZBrush pipeline for designing large-scale physical sculptures
Digital Art Master: Game of Life
Learn how Hu Zheng crafted his iconic 3D depiction of life and death
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