What in this month…
Protecting the past with 3D
Carlos Bayod Lucini explains the role of 3D scanning
in preserving Tuthankhamun’s tomb
Becoming a 3D polymath
Rockstar North’s senior environment artist Wayne Robson shares his secrets for honing your skills
Creative ZBrush sketching
MPC’s Federico Scarbini reveals how he explores his ideas in 3D
Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Design compelling compositions
Character design legend Kurt Papstein reveals his ZBrush pipelines for posing his creations
Photoreal texturing tips
John A. Martini explains how he unwraps, textures and shades his incredible still life images
Light and render mapped textures
Nick G. Gizelis shares how to get the best from your textures with post-production techniques
Photoreal car interiors in 3ds Max
Hasan Bajramović explains how to add realism to car models through detailing the interior
Model vehicle furnishings in Maya
Create balance between the interior and exterior of a vintage car model
Create convincing characters
Bring concepts to life with a behind-the-scenes look at Yuri Alexander’s Maya and ZBrush workflow
Master a quick portfolio still
Livio Rajh shares how he created the image ZBilder in ZBrush
Digital Art Master: King of Fools
Learn how Patrick Evrard crafted his incredible stylized image King of Fools
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