What in this month… 
           
            Protecting  the past with 3D 
              Carlos  Bayod Lucini explains the role of 3D scanning  
              in preserving Tuthankhamun’s tomb 
            Becoming  a 3D polymath 
              Rockstar  North’s senior environment artist Wayne Robson shares his secrets for honing  your skills 
            Creative  ZBrush sketching 
              MPC’s  Federico Scarbini reveals how he explores his ideas in 3D 
            Art Gallery 
              10 of the most inspiring 3D images from the world of CG,  hand-picked just for you! 
            Design  compelling compositions 
              Character  design legend Kurt Papstein reveals his ZBrush pipelines for posing his  creations 
            Photoreal  texturing tips 
              John  A. Martini explains how he unwraps, textures and shades his incredible still  life images 
            Light  and render mapped textures 
              Nick  G. Gizelis shares how to get the best from your textures with post-production  techniques 
            Photoreal  car interiors in 3ds Max 
              Hasan  Bajramović explains how to add realism to car models through detailing the  interior 
            Model  vehicle furnishings in Maya 
              Create  balance between the interior and exterior of a vintage car model 
            Create  convincing characters 
              Bring  concepts to life with a behind-the-scenes look at Yuri Alexander’s Maya and  ZBrush workflow 
            Master  a quick portfolio still 
              Livio  Rajh shares how he created the image ZBilder in ZBrush 
            Digital  Art Master: King of Fools 
              Learn  how Patrick Evrard crafted his incredible stylized image King of Fools 
              
             
        
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