What in this month…
Mastering monster design
Hi-Rez Studios senior character artist Bryan Wynia reveals the processes behind creature creation
Sculpt a career in ZBrush
Justin Bintz explains how he turned his sculpting skills into a freelance career
50 monster sculpts
Damir G. Martin shares the results 28 days of ZBrush sketching
Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Refine character sculpts in ZBrush
Kurt Papstein details his character with sculpted accessories and FiberMesh hair
Perfect photoreal textures in 3ds Max
Master of still life scenes, John A. Martini offers tips for unwrapping and texturing objects
Texturing game props in Photoshop
Richard Tilbury organizes prop-texturing pipelines using both photos and hand-painted tileables
Realize vehicle materials and shaders
Discover Hasan Bajramović’s 3ds Max pipelines for perfecting UVs and textures for a vintage car
Model photoreal tires in Maya
Alexandr Novitskiy demonstrates how to accurately model the tires and base of a classic ca
Design and create impressive mechs
Activision’s Lee Souder explains the processes behind his image Chinese oppressor drones
Working to a tight brief
Illustration studio Fescher Neoilustração deconstruct the award-winning Fatal Attraction
Digital Art Master: Zoe
Learn how Jose Lázaro crafted his incredible sci-fi image Zoe
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