Issue 55 | March 2010
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Editorial
Hello and welcome to the March issue of 3DCreative, we hope you are all well and keen to pick up where we left of last month in the excellent tutorial series that we are currently running.

We continue to bring you interviews with the best in the business and this month we speak to the fantastic Julianna Kolakis. She talks to us about some of the exciting projects that she has worked on in the past, including her time working on the blockbuster Peter Jackson movie District 9. Julianna also talks to us about what it is like working in a male orientated industry, and gives us advice on how to progress in the industry.

We also bring you a making of this month from Mojtaba Shabanzadeh. He tells us how he created his excellent interior entitled The Drawing Room. Mojtaba walks us through his process from beginning to end, and shows us his how ensures that he has the correct scale and lighting to make his room look and feel real.

This month our gallery is full of exciting new artwork submitted by some of our readers, and this month we feature artwork by Sven Juhlin, Petr Nasirov, Jack Zhang, Valentin Yovchev and many more.

So on to our tutorials and this month we continue some of the fantastic series that we have been running, starting with the excellent Cédric Seaut. We bring you the next installment of his excellent character modeling tutorial this month looking at creating a handgun. Cedric talks us through some of the aspects of hard edge modeling and takes us step by step through creating a handgun so that we could all have a shot at it, sorry excuse the pun I can’t help myself.

Eric Ennis continues his series looking in detail at the capabilities of Vray this month concentrating on VRay Lights. Eric goes into detail and shows us all the different settings that we can use to give our piece of art authentic lighting, and shows us how we can create lighting to reflect any environment or situation by using the wide range of options that are available with Vray.

On the subject of lighting we continue our environment lighting series and this month our artists talk us through creating a moonlit scene. Sadly last month we were unable to bring you the second part of our tutorial in Maya, but as promised this month we have a Maya double bill and Luciano Iurino has kindly stepped in to prepare this for us. Luciano has tackled last month’s topic creating a Sunrise/Sunset and joins the rest of our fantastic environment lighting artist in creating a moonlit scene. As always we have Andrew Finch in 3DS Max and Mental Ray, Andrzej Sykut in 3DS Max and Vray, Fredi Voss in Cinema 4D and welcome our new addition Luciano Iurino in Maya.

This month sees the final part of Richard Tilburys tutorial Creating a Fantasy Scene looking mainly at photography and post production.

So as you can see we have a lot in store for you this month, we hope you enjoy.

 
 
 
What in this month…
Interview:
Julianna Kolakis - 3D Character Artist

The Gallery: 10 of the Best 3D Artworks

Tutorial Series: Environment Lighting Series for 3ds Max MR & V-Ray, Maya & Cinema 4D

Tutorial Series: Character Modeling - Chapter 3: Handgun (Hard-Edge Max/Silo) Cédric Séaut

Tutorial Series: V-Ray for 3ds Max Chapter 4: Vray Lights by Eric Ennis

Tutorial Series: Creating a Fantasy Scene Using 3D, Photography and Post Production: Chapter 5
by Richard Tilbury


Making Of: The Drawing Room - Project Overview by Mojtaba Shabanzadeh

Promotion: Digital Art Masters:v4 - Free Chapter Book Promotion

 

 
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